Simple Shooting Game Devlog


We were tasked to make a game focused on physics. Most games already have game physics in them, and technically a 2D Platform side-scroller would have physics. I could have done something in Godot again, but I decided that I wanted to try using Blueprint on Unreal Engine.

I knew shooting mechanics also have game physics, so I found a tutorial on how to make a shooter game by Unreal Sensei on youtube (link) and followed the first half for the purpose of my game. The video recommended setting up a boolean on the Target Actor in a way that made a double negative, as my professor Pinto explained to me. So, he helped guide me on removing the double negative and switching between scenes. I then followed a class pdf on making menu screens for my winning screen, and I got to enjoy expressing a bit of creativity in one of my tiny games by using a modular kit to change the map design of each level. It was definitely very fun. 

Files

MyFirstGame.exe 164 kB
14 hours ago

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