Ghostly Boxes Devlog


My class was prompted with making a Sound-Driven game. I was in the Halloween spirit, and remembered the popular box feel games for Halloween events, and decided I could have a sound gimmick where you need to listen for what was inside before risking putting your hand in. I guess you could say it's similar to treasure-chest mimics in DND or the duplicate doors in the Roblox game Pressure that have a beast ready to kill you behind the fake door. I was inspired to maybe also integrate breathing sounds for the boxes that spirits are hiding in, waiting to jumpscare you.

I decided to go back to Twinery for the idea I had for my game, so I went looking for how to make variables or a point system with the choices you make when listening or reaching into the boxes, since I thought it would make the game last longer to have a life system instead of having it that you immediately lose if you get jumpscared. I used $hearts and $boxes variables to keep track of the hp and if the players had checked enough boxes to advance. At the moment, I'm only familiar with the if and else booleans with Harlowe in Twine, but I imagine there's other options. I wanted to keep this simple for myself, so I just did workarounds with if and else for everything, and it's been working! I referenced this this blog post about ideas  for your Halloween box feel activity, since I was going to need a LOT of options for my game.

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