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Grim Nature - inspired by Millefleurs Unicorn tapestries

← Return to Grim Nature - inspired by Millefleurs Unicorn tapestries

Devlog

  • Week 7 Devlog
    February 19, 2026 by deepblueskull
    This week, I was working on frog studies to see how I would animate a frog in the tapestry's style for the atmosphere. The frog will be a top-down 2.5D sprite. I also worked on the proportional blocko... Continue reading
  • Week 6 Devlog
    February 10, 2026 by deepblueskull
    I completed the concept art for the plants and their wilted forms. I decided that there would be 3 colour variants for the "foreground", "midground" and "background" of the foliage for the trees and s... Continue reading
  • Week 5 Devlog
    February 05, 2026 by deepblueskull
    Simple week this time, was working on research and studying the art style. I have most things fairly figured out for the plan now, when before a lot felt a little open-ended. I know how I will execute... Continue reading
  • Devlog for Week 3
    January 28, 2026 by deepblueskull
    There was no devlog for the previous week because, instead of working on our capstones, my class participated in a week-long GameJam for Seneca, which you can view here (I worked on Slick Ice Bar v1.0... Continue reading
  • Week 2 of Capstone Project
    January 13, 2026 by deepblueskull
    These first 2 weeks of school and the Capstone, I've just been in the pre-production phase of planning what I want out of my Capstone Project. I wanted to focus on art direction in the environmental l... Continue reading
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