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Devlog
Grim Nature - inspired by Millefleurs Unicorn tapestries
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Devlog
Week 12 Devlog
March 31, 2026
by
deepblueskull
I have been working on the Dragonfly FX and planning the branch structure and fruits, nuts and flowers placement in my trees and shrubs. I was also exploring the calligraphy that I will use for the ti...
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Week 11 Devlog
March 24, 2026
by
deepblueskull
This week, I had been working on the VFX for the bugs that I had mentioned in previous devlogs. Through the lessons of my UE VFX class, I learned an efficient way of implementing the bug immersion wit...
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Week 10 Devlog
March 17, 2026
by
deepblueskull
This week, I had been researching the experimental Procedural Vegetation Editor that was introduced in the Unreal Engine 5.7 update. It's a lot like the procedural tree generation tool in Houdini, but...
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Week 9 Devlog
March 10, 2026
by
deepblueskull
This week, I've been working on using Photoshop to paint added details to my assets' textures as well as making flower high poly assets. I actively switch between exporting a new png and importing it...
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Week 8 Devlog
March 03, 2026
by
deepblueskull
I had a reading week break, though I did start following the houdini.school course for bringing foliage to life through animation and procedural generation. Will need to complete the course to see how...
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Week 7 Devlog
February 19, 2026
by
deepblueskull
This week, I was working on frog studies to see how I would animate a frog in the tapestry's style for the atmosphere. The frog will be a top-down 2.5D sprite. I also worked on the proportional blocko...
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Week 6 Devlog
February 10, 2026
by
deepblueskull
I completed the concept art for the plants and their wilted forms. I decided that there would be 3 colour variants for the "foreground", "midground" and "background" of the foliage for the trees and s...
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Week 5 Devlog
February 05, 2026
by
deepblueskull
Simple week this time, was working on research and studying the art style. I have most things fairly figured out for the plan now, when before a lot felt a little open-ended. I know how I will execute...
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Devlog for Week 3
January 28, 2026
by
deepblueskull
There was no devlog for the previous week because, instead of working on our capstones, my class participated in a week-long GameJam for Seneca, which you can view here (I worked on Slick Ice Bar v1.0...
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Week 2 of Capstone Project
January 13, 2026
by
deepblueskull
These first 2 weeks of school and the Capstone, I've just been in the pre-production phase of planning what I want out of my Capstone Project. I wanted to focus on art direction in the environmental l...
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